On May 24 the NRW-FORUM Düsseldorf gathers together visionary thinkers at the META CON, a conference on the topics of digital art, culture and creativity to exchange information on the latest developments in the areas of digital art and virtual reality in discussions and lectures.
24.5.17, 9 am - 6 pm
Starting April 2017 the Kunstmuseum Pforzheim is showing a large retrospective of Manfred Mohr.
Running from April 8 to September 3 2017, Kunsthalle Bremen shows its outstanding collection of media art, film, video and electronic media since the 1960s to the presence– from early one-channel videos to total sensual experiences in immersive installations.
A Q&A with Artspace´s Will Fenstermaker and DAM Director Wolf Lieser on Virtual Reality as art. Mentioned artists Manfred Mohr, Sol LeWitt, Harold Cohen, Banz & Bowinkel, JODI, Casey Reas and Constant Dullaard.
The second edition of the HOLO MAGAZINE with 236 pages was published in November 2016 and is devoted to the topics art, technology and science. Contributors of this edition are: The artists Casey Reas (L.A.), Fanqiao Wang from Shanghai, Mitchell Whitelaw from Canberra and the pioneer of digital art Vera Molar.
"The Unframed World" is the first comprehensive presentation of artistic projects using the Virtual Reality medium at HeK in Basel.
Yoshiyuki Abe *1947; Japan
Steve Bell *1955, UK
Paul Brown *1947; UK / Australia
Harold Cohen *1928; UK
Charles Csuri *1922; USA
Ernest Edmonds *1942, UK
David Em *1952; USA
James Faure-Walker *1948; UK
Herbert W. Franke *1927; Austria / Germany
Jeremy Gardiner RCA *1957; UK
Laurence Gartel *1956; USA
Sue Gollifer *1944; UK
Jean-Pierre Hébert *1939; France / USA
Lynn Hershman Leeson *1941, USA
Yoichiro Kawaguchi *1952; Japan
Mike King *1953; UK
Kenneth Knowlton *1931; USA
Ben F. Laposky 1914-2000; USA
William Latham *1961; UK
Ruth Leavitt *1944; USA
Gerhard Mantz *1950; Germany
Manfred Mohr *1938; Germany / USA
Vera Molnar *1924; Hungary / France
Frieder Nake *1938; Germany
Georg Nees *1926; Germany
Barbara Nessim *1939, USA
A. Michael Noll *1939; USA
Casey Reas *1972; USA
Lillian Schwartz *1927; USA
Rejane Spitz *1956; Brazil
Olga Tobreluts *1970; Russia
Joan Truckenbrod *1945, USA
Roman Verostko *1929; USA
John Whitney Senior 1918-1996
Mark Wilson *1943; USA
Edward Zajec * 1938; Italy / USA
The New Visual Age: The Influence of Computer Graphics on Art and Society
Only a few years ago it would have seemed ridiculous to discuss the influence of computer graphics on art and society. Although computer-generated graphics had already been applied in important areas of science and technology, its influence was not yet felt in the arts or in society at large. Those few who used the computer as an artistic instrument were regarded as outsiders: with their freelance experiments they deviated from the solid ground of strictly defined tasks, but on the other hand found no approval in artistic circles. One of the causes for this lack of approval may have been that they did not submit to the frequently changing fashions which are prevalent in today's visual arts. Rather, they were, at least in the beginning when searching for motifs, guided by mathematical and geometrical aspects. The fact that they succeeded in opening up a largely unknown realm of graphically attractive forms went unheeded by the critics.
At the beginning of its development it was to be expected that the artistic forms of computer graphics would be integrated into the fine arts, but the latest situation leads one to conclude that computer art will develop into a new
field of aesthetically-oriented activity which can neither be classified as part of the existing classical branches of art, nor must it be recognized as art at all. Thus a new profession could emerge as was the case with photography and cinematography. Some parallel developments may result: the latter are, like computers, technical media which permit the realization of artistic goals with unprecedented perfection, using, however, realistic pictures as objects. Such questions which are now being posed in reference to computer art are concerned with more formal aspects: they decide which channels of communication will be accessible to this new field of creativity, which section of the public it will appeal to, how quickly it will spread, and what institutions will be responsible for educating students in this field...