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Abstract Series
This body of work was started in 1981 while working at an animation house
in New York City called Digital Effects. They were working on large VAX systems
and had the very first Video Palette where one could touch on a tablet and activate
various drawing commands. From there I worked on an turn key system called an Artron
Studio Computer. The company was located in South Plainfield, New Jersey. This was a
self sufficient system which was both hardware and software proprietory. At the time,
this computer was able to work with millions of colors while having many capabilities
that were not do-able on any personal computer. PC's only had seven colors at the time
with very little memory capacity. The capturing of images were photographed directly
off the monitor using a still camera on a tripod. The very basic element of a computer
work called a pixel, lends a unique nuance to art history. No time in the evolution of
creation did an artist behold so much choice. Six months later the advent of integrating
a video camera into the computer system provoked further possibility. This in fact was
the beginning of "high resolution" and "high thought".
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