Three to One (2005 – 2008)
In this series the images are formatted as three to one horizontal artworks. Wilson’s software maps pixels from simple screen images onto various planar, conic, and polar surfaces. The mapping process creates different geometric objects such as squares, circles, and lines to represent each pixel. The process is repeated a number of times, creating complex layering. Random processes are employed in the initial generation of the screen image, as well as the mapping procedures and the color selection. A run of the software can produce a large numbers of images.